Color ZooZ is the Swift port of a Phytonista-made game inspired by 7COLORS, a PC-AT game which I was addicted to in 1990.
You begin in the bottom left corner, whilst the computer player begins in the top right corner.
Each turn, you have to choose a color to absorb to grow bigger. You cannot keep your color or take your opponents.
The game ends as soon as a player reaches an occupation rate of 50% .
The game now has 3 difficulty levels:
The "Easy" level is just as before, whilst the "Normal" feature black blocking cells which can be annoying.
In the hard mode, the black cells also perform random explosions which take other cells off the board, thus making some connections impossible.